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kabak.wrl
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Text File
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1996-07-09
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26KB
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984 lines
#VRML V1.0 ascii
# This file was created with
# CorelWEB.WORLD (tm).
# According to License Agreement,
# you may not remove or modify this notice.
Separator{
ShapeHints {shapeType SOLID vertexOrdering COUNTERCLOCKWISE}
SpotLight {on FALSE}
PerspectiveCamera{
orientation 0 1 0 -1.0554
position 1608 410 -1283
heightAngle 1.83633
}
DEF BackgroundColor Info{
string" 0.815686 0.92549 0.92549"
}
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272 5 -512, 272 25 -512, 1017 25 -512, 256 770 -512, 272 770 -512, 1017 770 -512,
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1 0, 1 1, 0 1, 0.804688 0.988281, 0 0.988281, 0.966146 0, 0.966146 0.988281, 2.05859 0,
3.46484 0, 3.46484 0.274219, 2.05859 0.274219, 3.5 0, 3.5 0.475781, 3.46484 0.475781,
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0 0.399219, 0.453125 0.399219, 4 0, 4 0.25, 0 0.25, 0.996094 1, 1 0.96875, 0 0.96875,
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5.80469 0.976562, 7.80469 0, 7.80469 0.976562, 6.90625 0, 6.90625 0.976562, 4.89844 0,
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0 0.993902, 0 0.714876, 1 0.714876,
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MaterialBinding {value PER_FACE_INDEXED}
Material{
ambientColor 0.2 0.2 0.2
diffuseColor 0.8 0.8 0.8
emissiveColor[
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0.643137 0.392157 0.0313726, 0.847059 0.533333 0.0470588, 0.611765 0 0, 0.690196 0.658824 0.188235,
0.298039 0.407843 0.564706, 0.109804 0.12549 0.298039, 0.768627 0.768627 0.768627,
1 1 1,
] # 12 colors
}
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4, 5, 3, 6, -1,
7, 8, 9, 10, -1,
11, 7, 6, 12, -1,
8, 13, 14, 15, -1,
13, 16, 17, 2, -1,
18, 19, 20, 21, -1,
22, 23, 19, 24, -1,
25, 26, 27, 28, -1,
29, 30, 23, 25, -1,
28, 31, 32, 33, -1,
33, 20, 34, 35, -1,
30, 29, 11, 12, -1,
34, 30, 12, 17, -1,
35, 34, 17, 16, -1,
36, 37, 38, 0, -1,
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42, 43, 1, 44, -1,
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60, 61, 62, 4, -1,
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70, 71, 72, 73, -1,
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78, 79, 73, 32, -1,
80, 81, 82, 83, -1,
84, 85, 86, 87, -1,
85, 88, 89, 86, -1,
90, 84, 87, 91, -1,
92, 80, 83, 93, -1,
81, 94, 95, 82, -1,
96, 97, 98, 99, -1,
100, 101, 96, 99, -1,
102, 103, 98, 97, -1,
104, 105, 106, 107, -1,
108, 109, 110, 111, -1,
112, 113, 107, 106, -1,
114, 115, 109, 108, -1,
116, 117, 118, 119, -1,
120, 121, 119, 118, -1,
122, 123, 124, 125, -1,
126, 122, 125, 127, -1,
123, 128, 129, 124, -1,
130, 131, 132, 133, -1,
132, 134, 135, 133, -1,
131, 130, 136, 137, -1,
137, 136, 135, 134, -1,
138, 139, 140, 141, -1,
142, 143, 144, 145, -1,
143, 142, 138, 141, -1,
144, 143, 141, 140, -1,
146, 147, 148, 149, -1,
150, 151, 152, 153, -1,
151, 150, 146, 149, -1,
154, 155, 156, 157, -1,
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materialIndex[
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150, 153, 147, 146, -1,
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textureCoordIndex[
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materialIndex[
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Separator{
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textureCoordIndex[
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materialIndex[
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Separator{
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materialIndex[
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Separator{
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IndexedFaceSet{
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materialIndex[
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textureCoordIndex[
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materialIndex[
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170, 171, 169, 172, -1,
173, 168, 174, 175, -1,
40, 173, 172, 38, -1,
176, 177, 178, 166, -1,
162, 179, 180, 181, -1,
179, 46, 44, 178, -1,
182, 183, 184, 185, -1,
183, 27, 186, 187, -1,
188, 186, 9, 189, -1,
31, 182, 189, 15, -1,
190, 24, 191, 192, -1,
193, 191, 5, 194, -1,
64, 195, 194, 62, -1,
196, 197, 136, 130, -1,
197, 63, 60, 198, -1,
133, 135, 198, 199, -1,
57, 196, 199, 56, -1,
200, 201, 202, 203, -1,
201, 204, 205, 206, -1,
207, 205, 208, 209, -1,
210, 211, 212, 213, -1,
211, 214, 215, 216, -1,
217, 215, 218, 219, -1,
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textureCoordIndex[
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30, 6, 27, 31, -1,
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40, 41, 42, 43, -1,
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51, 52, 53, 54, -1,
55, 53, 56, 57, -1,
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59, 17, 21, 61, -1,
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30, 6, 27, 31, -1,
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63, 6, 66, 67, -1,
68, 66, 7, 8, -1,
0, 69, 70, 71, -1,
69, 6, 72, 73, -1,
74, 72, 7, 8, -1,
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textureCoordIndex[
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materialIndex[
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226, 227, 225, 228, -1,
229, 31, 221, 220, -1,
230, 231, 227, 232, -1,
233, 234, 235, 236, -1,
234, 237, 238, 239, -1,
240, 238, 228, 241, -1,
78, 233, 241, 242, -1,
237, 230, 243, 244, -1,
75, 74, 242, 14, -1,
181, 180, 204, 200, -1,
176, 209, 208, 177, -1,
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204, 180, 177, 208, -1,
175, 174, 214, 210, -1,
170, 219, 218, 171, -1,
175, 210, 219, 170, -1,
214, 174, 171, 218, -1,
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textureCoordIndex[
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87, 88, 78, 77, -1,
89, 90, 85, 91, -1,
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93, 96, 97, 98, -1,
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101, 92, 100, 102, -1,
96, 89, 103, 104, -1,
105, 106, 102, 50, -1,
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Separator{
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filename "W0.GIF"
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IndexedFaceSet{
coordIndex[
203, 202, 206, 207, -1,
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textureCoordIndex[
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materialIndex[
11,
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92, 93, 249, 250, -1,
95, 94, 251, 252, -1,
126, 127, 253, 254, -1,
129, 128, 255, 256, -1,
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textureCoordIndex[
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127, 125, 266, 253, -1,
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128, 123, 268, 255, -1,
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textureCoordIndex[
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250, 249, 262, 261, -1,
264, 263, 252, 251, -1,
254, 253, 266, 265, -1,
268, 267, 256, 255, -1,
] # 6 faces
textureCoordIndex[
0, 6, 119, 120, -1,
0, 6, 119, 120, -1,
0, 6, 119, 120, -1,
0, 6, 119, 120, -1,
0, 6, 119, 120, -1,
0, 6, 119, 120, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "TBL_S_L.GIF"
}
IndexedFaceSet{
coordIndex[
263, 264, 269, 270, -1,
261, 262, 271, 272, -1,
257, 258, 273, 274, -1,
259, 260, 275, 276, -1,
267, 268, 277, 278, -1,
265, 266, 279, 280, -1,
] # 6 faces
textureCoordIndex[
112, 111, 121, 122, -1,
112, 111, 121, 122, -1,
112, 111, 121, 122, -1,
112, 111, 121, 122, -1,
114, 113, 123, 124, -1,
114, 113, 123, 124, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "TBL_S_S.GIF"
}
IndexedFaceSet{
coordIndex[
81, 80, 272, 269, -1,
83, 82, 270, 271, -1,
85, 84, 276, 273, -1,
87, 86, 274, 275, -1,
123, 122, 280, 277, -1,
125, 124, 278, 279, -1,
] # 6 faces
textureCoordIndex[
0, 6, 125, 126, -1,
0, 6, 125, 126, -1,
0, 6, 125, 126, -1,
0, 6, 125, 126, -1,
0, 6, 7, 8, -1,
0, 6, 7, 8, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "TBL_CVR.GIF"
}
IndexedFaceSet{
coordIndex[
272, 271, 270, 269, -1,
276, 275, 274, 273, -1,
280, 279, 278, 277, -1,
] # 3 faces
textureCoordIndex[
0, 6, 7, 8, -1,
0, 6, 7, 8, -1,
0, 6, 7, 8, -1,
]
materialIndex[
11, 11, 11,
]
}
}
Separator{
Texture2{
filename "FLOOR.GIF"
}
IndexedFaceSet{
coordIndex[
281, 282, 283, 284, -1,
] # 1 faces
textureCoordIndex[
0, 127, 128, 129, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "CEILING.GIF"
}
IndexedFaceSet{
coordIndex[
285, 286, 287, 288, -1,
] # 1 faces
textureCoordIndex[
0, 130, 131, 132, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "FR_UP_F.GIF"
}
IndexedFaceSet{
coordIndex[
117, 69, 120, 118, -1,
69, 68, 121, 120, -1,
] # 2 faces
textureCoordIndex[
0, 6, 133, 134, -1,
0, 30, 135, 134, -1,
]
materialIndex[
11, 11,
]
}
}
Separator{
Texture2{
filename "BEAM2.GIF"
}
IndexedFaceSet{
coordIndex[
103, 289, 105, 98, -1,
290, 100, 99, 104, -1,
101, 291, 111, 96, -1,
292, 102, 97, 110, -1,
289, 112, 106, 105, -1,
115, 292, 110, 109, -1,
291, 114, 108, 111, -1,
113, 290, 104, 107, -1,
] # 8 faces
textureCoordIndex[
0, 136, 137, 138, -1,
139, 140, 141, 142, -1,
0, 88, 143, 138, -1,
144, 140, 141, 145, -1,
146, 139, 142, 147, -1,
0, 148, 149, 138, -1,
150, 139, 142, 151, -1,
0, 107, 152, 138, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "BEAM.GIF"
}
IndexedFaceSet{
coordIndex[
101, 100, 103, 102, -1,
290, 113, 112, 289, -1,
114, 291, 292, 115, -1,
] # 3 faces
textureCoordIndex[
0, 153, 154, 155, -1,
156, 157, 158, 159, -1,
0, 160, 161, 162, -1,
]
materialIndex[
11, 11, 11,
]
}
}
Separator{
Texture2{
filename "SH02.GIF"
}
IndexedFaceSet{
coordIndex[
79, 78, 74, 77, -1,
] # 1 faces
textureCoordIndex[
0, 6, 163, 164, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "FR_SD_F.GIF"
}
IndexedFaceSet{
coordIndex[
72, 71, 117, 116, -1,
70, 79, 293, 66, -1,
77, 76, 67, 293, -1,
] # 3 faces
textureCoordIndex[
0, 30, 165, 166, -1,
0, 167, 168, 166, -1,
169, 170, 165, 168, -1,
]
materialIndex[
11, 11, 11,
]
}
}
Separator{
Texture2{
filename "FR.GIF"
}
IndexedFaceSet{
coordIndex[
294, 295, 296, 297, -1,
295, 70, 298, 299, -1,
300, 298, 66, 301, -1,
71, 294, 301, 117, -1,
] # 4 faces
textureCoordIndex[
171, 172, 173, 174, -1,
172, 6, 175, 176, -1,
177, 175, 178, 179, -1,
0, 171, 179, 180, -1,
]
materialIndex[
11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "FIRE5.GIF"
}
IndexedFaceSet{
coordIndex[
297, 296, 299, 300, -1,
] # 1 faces
textureCoordIndex[
0, 181, 182, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "PILLAR.GIF"
}
IndexedFaceSet{
coordIndex[
39, 41, 37, 36, -1,
41, 40, 38, 37, -1,
46, 45, 42, 44, -1,
45, 47, 43, 42, -1,
53, 52, 50, 49, -1,
52, 51, 48, 50, -1,
59, 58, 55, 54, -1,
58, 57, 56, 55, -1,
63, 65, 61, 60, -1,
65, 64, 62, 61, -1,
] # 10 faces
textureCoordIndex[
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
0, 6, 27, 50, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "DOOR02.GIF"
}
IndexedFaceSet{
coordIndex[
195, 190, 192, 193, -1,
] # 1 faces
textureCoordIndex[
0, 6, 7, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "W0222.GIF"
}
IndexedFaceSet{
coordIndex[
47, 72, 302, 43, -1,
76, 75, 14, 303, -1,
68, 67, 303, 304, -1,
119, 121, 304, 302, -1,
24, 39, 36, 5, -1,
305, 306, 307, 308, -1,
306, 59, 309, 310, -1,
311, 309, 54, 312, -1,
51, 305, 312, 48, -1,
] # 9 faces
textureCoordIndex[
30, 6, 27, 31, -1,
183, 184, 185, 56, -1,
186, 187, 56, 24, -1,
188, 189, 24, 27, -1,
190, 17, 21, 191, -1,
192, 193, 194, 195, -1,
193, 17, 196, 197, -1,
198, 196, 21, 199, -1,
30, 192, 199, 31, -1,
]
materialIndex[
11, 11, 11, 11, 11, 11, 11, 11, 11,
]
}
}
Separator{
Texture2{
filename "DOOR03.GIF"
}
IndexedFaceSet{
coordIndex[
308, 307, 310, 311, -1,
] # 1 faces
textureCoordIndex[
0, 6, 7, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "BLOOD01.GIF"
}
IndexedFaceSet{
coordIndex[
185, 184, 187, 188, -1,
] # 1 faces
textureCoordIndex[
0, 200, 201, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "KABAK01.GIF"
}
IndexedFaceSet{
coordIndex[
161, 160, 164, 165, -1,
] # 1 faces
textureCoordIndex[
0, 6, 7, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "MAN01.GIF"
}
IndexedFaceSet{
coordIndex[
244, 243, 232, 226, -1,
] # 1 faces
textureCoordIndex[
0, 202, 203, 8, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "SHELF01.GIF"
}
IndexedFaceSet{
coordIndex[
236, 235, 239, 240, -1,
] # 1 faces
textureCoordIndex[
0, 6, 204, 205, -1,
]
materialIndex[
11,
]
}
}
Separator{
Texture2{
filename "DOOR01.GIF"
}
IndexedFaceSet{
coordIndex[
227, 220, 223, 224, -1,
231, 229, 220, 227, -1,
] # 2 faces
textureCoordIndex[
206, 207, 7, 8, -1,
0, 6, 207, 206, -1,
]
materialIndex[
11, 11,
]
}
}
}
}
#EOF